Units | Buildings


Hub
Primary Resource Depot

Stats
Special
Cost: 1000 metal
Time: 2500
Food Provided: 50

Health: 3000
Armor: 5
Sight: 11
Recruit Engineer
Effect: Sends in a transfer order for an Engineer-class unit.

Recruit Scout
Effect: Sends in a transfer order for a Scout-class unit.

Order Hand Grenades
Effect: Sends in an item order for Hand Grenades.

Order EMP Grenades
Effect: Sends in an item order for EMP Grenades.

Order Gas Grenades
Effect: Sends in an item order for Gas Grenades.

Upgrade Kevlar
Effect: Sends in an item order for stronger Kevlar vests.




Assault Facility
Add-on Facility for Hub

Stats
Special
Cost: 500 metal
Time: 750
Food Provided: 25

Health: 1500
Armor: 12
Sight: 8
Recruit HW Guy
Effect: Sends in a transfer order for an Heavy Weapons-class unit.

Recruit Soldier
Effect: Sends in a transfer order for a Soldier-class unit.

Order TS-116 Alloy Shells
Effect: Sends in an item order for improved high-velocity Assault Cannon shells.

Order RPG Targeting Scope
Effect: Sends in an item order for auxiliary targeting scope attachment for Rocket Launchers.

Upgrade Bullet Ammunition
Effect: Sends in an item order for refined ammunition for all bullet-using weaponry.




Pyrotechnic Facility
Add-on Facility for Hub

Stats
Special
Cost: 500 metal
Time: 750
Food Provided: 25

Health: 1500
Armor: 12
Sight: 8
Recruit Pyro
Effect: Sends in a transfer order for an Pyro-class unit.

Recruit Demoman
Effect: Sends in a transfer order for a Demolition-class unit.

Order Napalm Grenades
Effect: Sends in an item order for Napalm Grenades.

Order Larger Napalm Tanks
Effect: Sends in an item order for larger storage tanks of napalm.

Upgrade Explosive Ammunition
Effect: Sends in an item order for enhanced explosive material for all combustible projectiles.




Espionage Facility
Add-on Facility for Hub

Stats
Special
Cost: 500 metal
Time: 750
Food Provided: 25

Health: 1500
Armor: 12
Sight: 11
Recruit Spy
Effect: Sends in a transfer order for an Spy-class unit.

Recruit Sniper
Effect: Sends in a transfer order for a Sniper-class unit.

Order Hallucination Grenades
Effect: Sends in an item order for Hallucination Grenades.

Order Flashbang Grenades
Effect: Sends in an item order for Flashbang Grenades.

Study Backstab Technique
Effect: Establishes a course for all Spies to learn how to backstab.

Order Protein Bars
Effect: Sends in an item order for protein bar food suppliments.

Order 50x Zoom Lenses
Effect: Sends in an item order for larger Sniper Rifle scope lenses.

Upgrade Exotic Ammunition
Effect: Sends in an item order for improved weaponry and ammunition for all unique articles of destruction.




Support Facility
Add-on Facility for Hub

Stats
Special
Cost: 500 metal
Time: 750
Food Provided: 25

Health: 2000
Armor: 12
Sight: 8
Recruit Ammo Boy
Effect: Sends in a transfer order for an Ammunition Carrier-class unit.

Recruit Medic
Effect: Sends in a transfer order for a Medic-class unit.

Order Infectious Spores
Effect: Sends in an item order for biological contaminants.

Order Concussion Grenades
Effect: Sends in an item order for Concussion Grenades.

Order Smoke Grenades
Effect: Sends in an item order for Smoke Grenades.

Order Energy Amplifiers
Effect: Sends in an item order for energy armor amplifiers.

Order Larger Medkits
Effect: Sends in an item order for larger medical kits.

Upgrade Energy Armor
Effect: Sends in an item order for better power storage batteries that increase the impact capacity of energy armor.




Siege Facility
Add-on Facility for Hub

Stats
Special
Cost: 500 metal
Time: 750
Food Provided: 25

Health: 1500
Armor: 14
Sight: 8
Order APC
Effect: Sends in a vehicle order for an Armored Personnel Carrier.

Order Osprey
Effect: Sends in a vehicle order for an Osprey transport helicopter.

Upgrade Plating
Effect: Sends in an item order for reinforced armor plating additions.




Floating Fortress
Secondary Resource Depot / Aerial Aircraft Carrier

Stats
Special
Cost: 500m, 500 fuel
Time: 2000
Supply: 15

Health: 1000
Armor: 4
Sight: 10
Build Processing Plant
Effect: Commences construction of a Processing Plant, a resource node add-on.

Set up Camouflage Netting
Effect: Erects immobile camouflage netting across a 11x11 area, protecting troops from enemy view.

Land
Effect: Sets the Floating Fortress down onto the ground, allowing Engineers to bring resources to it or for it to construct an add-on.




Camouflage Netting
Add-on for Floating Fortress

Stats
Special
Cost: 250m, 250f
Time: 400

Health: 300
Armor: 2
Sight: 11
None
Effect: None




Processing Plant
Add-on for Floating Fortress

Stats
Special
Cost: 800 metal
Time: 1000

Health: 200
Armor: 3
Sight: 4
None
Effect: None




Oil Refinery
Oil Pump and Fuel Processor

Stats
Special
Cost: 175 metal
Time: 600

Health: 1000
Armor: 3
Sight: 8
None
Effect: None




Sentrygun
Automated Defense Turret

Stats
Special
Sentrygun Lv1
Cost: 180m, 20f
Time: 700
Supply: 2

Health: 250
Armor: 4
Sight: 9


Sentrygun Lv2
Upgrade Cost: 200m, 50f
Upgrade Time: 250
Supply: 4

Health: 450
Armor: 5
Sight: 10


Sentrygun Lv3
Upgrade Cost: 250m, 100f
Upgrade Time: 500
Supply: 8

Health: 700
Armor: 6
Sight: 11
Upgrade Sentrygun
Effect: Modifies current Sentrygun with new components for more health, faster attack, heavier armor, increased damage, and additional unique modules.




Watchtower
Perimeter Establishment

Stats
Special
Cost: 150 metal
Time: 550
Supply: 1

Health: 300
Armor: 2
Sight: 11
None
Effect: None




Barricade
Defensive Wall

Stats
Special
Cost: 25 metal
Time: 360

Health: 350
Armor: 10
Sight: 2
None
Effect: None