Units | Buildings


Hub
Engineer

Stats
Weapon
Special
Cost: 50 metal
Supply: 1

Health: 40
Shields: 25
Armor: 1
Speed: Medium
Sight: 7
Wrench
(Ground only)
Damage: 7
Cooldown: 8
Range: 1
Bonus: 1
Mine
Effect: Gathers resources: metal
or fuel

Build
Items: Hub, Cradle, Refinery,
Sentrygun, Watchtower, Barricade

Build Sentrygun
Effect: Builds sentrygun
Cost: 180m, 20f

Scout (Detector)

Stats
Weapon
Special
Cost: 250m
Supply: 5

Health: 35
Shields: 25
Armor: 1
Speed: Fastest
Sight: 10
Nailgun
(Ground & Air)
Damage: 3
Cooldown: 1
Range: 10
Bonus: 1
Stimulate Adrenaline
Effect: Doubles speed
Cost: 10 health

EMP Grenade
Effect: Ignites explosives
Energy: 125
Range: 12

Gas Grenade
Effect: Slows down targets
who inhale its fumes.
Energy: 100
Range: 18

Use Ammo Pack
Requires: Ammo Pack
Energy: +50



Assault Facility
Heavy Weapons Guy (HW Guy)

Stats
Weapon
Special
Cost: 250m
Supply: 5

Health: 50
Shields: 150
Armor: 3
Speed: Slowest
Sight: 7
Assault Cannon
(Ground & Air)
Damage: 12
Cooldown: 1
Range: 6
Bonus: 2

TS-116 Alloy Shells
Upgrade: +6 Range
Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10

Use Ammo Pack
Requires: Ammo Pack
Energy: +50

Soldier

Stats
Weapon
Special
Cost: 200m, 50 fuel
Supply: 5

Health: 50
Shields: 100
Armor: 3
Speed: Slow
Sight: 8
Rocket Launcher
(Ground & Air)
Damage: 36 + splash
Cooldown: 28
Range: 12
Bonus: 1

RPG Targeting Scope
Upgrade: +2 Range
Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10

Use Ammo Pack
Requires: Ammo Pack
Energy: +50



Pyrotechnic Facility
Pyro

Stats
Weapons
Special
Cost: 150m, 100f
Supply: 5

Health: 50
Shields: 75
Armor: 2
Speed: Medium
Sight: 7
Flame Thrower
(Ground only)
Damage: 10 + fire
Cooldown: 8
Range: 3
Bonus: 2

Incendiary Cannon
(Ground & Air)
Damage: 20 + splash
Cooldown: 22
Range: 10
Bonus: 1
Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10

Napalm Grenade
Damage: 100 (12.5 per sec)
Energy: 75
Range: 18

Use Ammo Pack
Requires: Ammo Pack
Energy: +50

Tank Compressor
Upgrade: +50 energy

Demolitions Man (Demoman)

Stats
Weapon
Special
Cost: 175m, 75f
Supply: 5

Health: 45
Shields: 60
Armor: 2
Speed: Medium
Sight: 8
Grenade Launcher
(Ground only)
Damage: 30 per grenade
Cooldown: 38
Range: 14
Bonus: 1
Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10

Mortar Team
Effect: Combines two
Demomen into a Mortar
Team

Use Ammo Pack
Requires: Ammo Pack
Energy: +50

Mortar Team

Stats
Weapons
Special
Cost: 350m, 150f
Supply: 10

Health: 80
Shields: 100
Armor: 4
Speed: Slow
Sight: 9
Mortar Shells
(Ground Only)
Damage: 100 + splash
Cooldown: 45
Range: 25 (6 min)
Bonus: 3
None
Effect: None



Espionage Facility
Spy (Detector)

Stats
Weapons
Special
Cost: 180m, 70f
Supply: 5

Health: 45
Shields: 50
Armor: 1
Speed: Medium
Sight: 11
Knife
(Ground only)
Damage: 21
Cooldown: 10
Range: 1
Bonus: 2

Backstab
Damage: 350
Energy: 125
Range: 1

Tranquilizer Gun
(Air only)
Damage: 10
Cooldown: 33
Range: 10
Bonus: 1
Disguise
Effect: Spy is concealed from
enemy view
Energy: 25 (plus -1 every sec)

Hallucination Grenade
Effect: Anything within gas
cannot fire
Energy: 125
Range: 18

Use Ammo Pack
Requires: Ammo Pack
Energy: +50

Protein Bars
Upgrade: +50 energy

Sniper

Stats
Weapon
Special
Cost: 225m, 25f
Supply: 5

Health: 45
Shields: 25
Armor: 1
Speed: Medium
Sight: 9
Sniper Rifle
(Ground & Air)
Damage: 75
Cooldown: 100
Range: 35
Bonus: 2

Laser Sight
(Ground & Air)
Effect: Red dot appears
on target

50x Zoom Lens
Upgrade: +2 Sight
Flashbang Grenade
Effect: Blinds target
Energy: 50
Range: 25

Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10

Use Ammo Pack
Requires: Ammo Pack
Energy: +50



Siege Facility
Armored Personnel Carrier (APC)

Stats
Weapon
Special
Cost: 400m, 100f
Supply: 10

Health: 350
Armor: 4
Speed: Slow
Sight: 6
None
Damage: None
Load
Effect: Allows a unit to enter
inside and fire out from
within the APC

Osprey

Stats
Weapon
Special
Cost: 300m, 200f
Supply: 10

Health: 250
Armor: 4
Speed: Fast
Sight: 8
Sidewinder Missiles
(Air only)
Damage: 25x2 + airsplash
Cooldown: 26
Range: 12 (4 min)
Bonus: 1
Load/Unload
Effect: Transport units
by air



Support Facility
Medic

Stats
Weapon
Special
Cost: 230m, 20f
Supply: 5

Health: 45
Shields: 50
Armor: 1
Speed: Fast
Sight: 9
Super Nailgun
(Ground & Air)
Damage: 7
Cooldown: 1
Range: 10
Bonus: 1
Heal
Effect: Restores
another unit's health
Energy: 1
Range: 5

Cure
Effect: Removes
negative conditions
Energy: 25
Range: 18

Infect
Damage: 250 + splash
(over time)
Energy: 125
Range: 7

Concussion Grenade
Effect: Stuns units within
blast temporarily
Energy: 75
Range: 20

Use Ammo Pack
Requires: Ammo Pack
Energy: +50

Emergency Medkit
Upgrade: +50 energy

Ammoman (Ammunition Man)

Stats
Weapon
Special
Cost: 125m, 125f
Supply: 5

Health: 60
Shields: 40
Armor: 2
Speed: Fast
Sight: 7
Shotgun
(Ground only)
Damage: 22 + splash
Cooldown: 20
Range: 8
Bonus: 1
Drop Ammo Pack
Effect: Places one of three ammo packs on the ground, to be used by any other friendly unit.

Smoke Grenade
Effect: Fills an area with opaque smoke that minimizes damage taken from ranged weaponry.
Energy: 125
Range: 18

Power Amplifier
Effect: Attaches a device to another unit's energy armor output unit and gives a temporary boost in shield strength.
Energy: 100
Range: 2

Hand Grenade
Damage: 50 + splash
Energy: 100
Range: 10

Use Ammo Pack
Requires: Ammo Pack
Energy: +50